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Mitsubishi EvoX [Released]

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Re: Mitsubishi EvoX [Released]

Post  marcassin on Sat Nov 10, 2012 8:57 am

Thank you with you to always seek a solution with the problem. wink
I have just tested your update and the play crashes with the same message...

.../...

vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\SHIFT CARS\MITSUBISHI EVOX\KIT2\..\MITSUBISHI_EVOX3.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file MITSUBISHI_EVO2X_WALL_LR_STYLE6.GMT to memory
vehgfx.cpp 2684: Could not find instance "SLOT001"

OR .../...

slot.cpp 284: Entered Slot::Init()
pitmod.cpp 197: Entered PitAction::Init
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\SHIFT CARS\MITSUBISHI EVOX\KIT4\..\MITSUBISHI_EVOX4.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file MITSUBISHI_EVO2X_WALL_LR_STYLE1.GMT to memory
vehgfx.cpp 2684: Could not find instance "SLOT000"

Suspect
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Re: Mitsubishi EvoX [Released]

Post  Ron123 on Sat Nov 10, 2012 10:14 am

there is no dds file for tire wall bing read for some reason on your pc try unpacking the .tex and keep the loose dds files in the folder
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Re: Mitsubishi EvoX [Released]

Post  Guest on Sat Nov 10, 2012 11:56 am

The car is great! Thank you!

Guest
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Re: Mitsubishi EvoX [Released]

Post  marcassin on Sat Nov 10, 2012 12:34 pm

@Ron123 wrote:there is no dds file for tire wall bing read for some reason on your pc try unpacking the .tex and keep the loose dds files in the folder
I am satisfied with the Mitsubishi kit1 for the moment...
But While waiting for true a solution for Mods kit2 and kit4.

Thank you Ron. wink
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Re: Mitsubishi EvoX [Released]

Post  DeVxC on Sat Nov 10, 2012 12:36 pm

Do you have problem with every car from kit 2 and 4 ? Coz I recently reinstalled GTR2 ... and I don't have any CTD
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Re: Mitsubishi EvoX [Released]

Post  Ron123 on Sat Nov 10, 2012 12:55 pm

@marcassin wrote:
@Ron123 wrote:there is no dds file for tire wall bing read for some reason on your pc try unpacking the .tex and keep the loose dds files in the folder
I am satisfied with the Mitsubishi kit1 for the moment...
But While waiting for true a solution for Mods kit2 and kit4.

Thank you Ron. wink

but lol there lies a problem all kits tire walls read the same dds files so if kit 1 reads the tire wall then the tire wall dds file must be there
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Re: Mitsubishi EvoX [Released]

Post  haruo on Sat Nov 10, 2012 1:47 pm

i found problem
on kit 2 & kit 4
it can run Specifically
"full" in LOD vehicles setting (GTR2 Default Graphic/Video setting in full)

my install set LOD vehicles in "HIGH"
Kit0 and Kit1 is support but kit2 and kit 4 is not.

sorry for my English

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Re: Mitsubishi EvoX [Released]

Post  SIDstalker on Sat Nov 10, 2012 4:02 pm

You have another Mitsubishi mod installed?
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Re: Mitsubishi EvoX [Released]

Post  haruo on Sat Nov 10, 2012 4:10 pm

@SIDstalker wrote:You have another Mitsubishi mod installed?

Zamora Evo 8 Mod , Sleepwalker Lancer WRC mod
and Evo in JTM mod (shift1 Model)


Last edited by haruo on Sat Nov 10, 2012 4:14 pm; edited 1 time in total
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Re: Mitsubishi EvoX [Released]

Post  SIDstalker on Sat Nov 10, 2012 4:12 pm

@haruo wrote:
@SIDstalker wrote:You have another Mitsubishi mod installed?

Zamora Evo 8 Mod
and Evo in JTM mod (shift1 Model)
Maybe thats the problem.
This evo is also shift.
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Re: Mitsubishi EvoX [Released]

Post  haruo on Sat Nov 10, 2012 4:27 pm

@SIDstalker wrote:
@haruo wrote:
@SIDstalker wrote:You have another Mitsubishi mod installed?

Zamora Evo 8 Mod
and Evo in JTM mod (shift1 Model)
Maybe thats the problem.
This evo is also shift.

I uninstalled JTM mod
but is nothing happen
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Re: Mitsubishi EvoX [Released]

Post  haruo on Sat Nov 10, 2012 4:37 pm

It's strange problem/bug... scratch scratch scratch

I try both kit2 & kit 4 on all LOD vehicles setting in video option in game
"LOW","Medium","FULL" LOD it work fine
but only "HIGH" LOD has got CTD
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Re: Mitsubishi EvoX [Released]

Post  SIDstalker on Sat Nov 10, 2012 5:24 pm

yes weird as it runs fine here.
i tested the mod in a clean and modded gtr2.
also tested different quality settings and no ctd's.
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Re: Mitsubishi EvoX [Released]

Post  marcassin on Sat Nov 10, 2012 6:15 pm

I had made exactly the same test as haruo but without success, for this reason I gave up these two cars. (why kits 0 & 1 function…it is a mystery).
Now Evo IX arrives...perhaps will be lucky more.

Thank you with you for your research task.
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Re: Mitsubishi EvoX [Released]

Post  SIDstalker on Sat Nov 10, 2012 7:50 pm

@marcassin wrote:I had made exactly the same test as haruo but without success, for this reason I gave up these two cars. (why kits 0 & 1 function…it is a mystery).
Now Evo IX arrives...perhaps will be lucky more.

Thank you with you for your research task.
Its strange indeed as all kits use the same textures.
All i can say is, install a 2nd version of gtr2 on your computer and see what happens then.
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Re: Mitsubishi EvoX [Released]

Post  irjky on Mon Nov 12, 2012 12:46 am

Thanks guys.
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Re: Mitsubishi EvoX [Released]

Post  Ron123 on Mon Nov 12, 2012 7:11 pm

Thanks to irjky pointing out a typo error by me please try this if it works then i will upload the cas file

in your file : Mitsubishi_EvoX4.cas

open it in notepad the scroll down to :

Instance=LRTIRE

then look for

<HIGH> MeshFile=Mitsubishi_evox4_WHEEL_LR_style<4>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=Mitsubishi_evox4_WHEEL_LR_style<4>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0)
<HIGH> MeshFile=Mitsubishi_Evo2X_WalL_lr_style<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(600.0)

change the last line to
<HIGH> MeshFile=Mitsubishi_evox4_WalL_lr_style<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(600.0)



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Re: Mitsubishi EvoX [Released]

Post  irjky on Mon Nov 12, 2012 8:25 pm

Definitely works for the kit4 cars... Mine are running fine.

Ian
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Re: Mitsubishi EvoX [Released]

Post  marcassin on Tue Nov 13, 2012 1:22 pm

Now the Mod Mitsubishi is good after the two following corrections :
it is enough to recopy in...



to recopy in Mitsubishi_EvoX3.CAS :

Instance=LRTIRE
{
Moveable=True
...

<HIGH> MeshFile=Mitsubishi_EvoX2_WHEEL_LR_style<4>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=Mitsubishi_EvoX2_WHEEL_LR_style<4>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0)
<HIGH> MeshFile=Mitsubishi_EvoX2_WALL_LR_style<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(600.0)

...

to recopy in Mitsubishi_EvoX4.CAS :

Instance=LRTIRE
{
Moveable=True
...

<HIGH> MeshFile=Mitsubishi_evox4_WHEEL_LR_style<4>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=Mitsubishi_evox4_WHEEL_LR_style<4>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0)
<HIGH> MeshFile=Mitsubishi_evox4_WALL_LR_style<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(600.0)

...

Thank you with all. wink
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Re: Mitsubishi EvoX [Released]

Post  DeVxC on Tue Nov 13, 2012 3:33 pm

I don't get how come on my end with those wrong lines mod works fine ?
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Re: Mitsubishi EvoX [Released]

Post  marcassin on Tue Nov 13, 2012 3:39 pm

@DeVxC wrote:I don't get how come on my end with those wrong lines mod works fine ?
Sometimes that occurs well, other times it is breakage…
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Re: Mitsubishi EvoX [Released]

Post  haruo on Wed Nov 14, 2012 2:04 pm

thanks a lot
it work
cheers cheers cheers
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Re: Mitsubishi EvoX [Released]

Post  Ron123 on Wed Nov 14, 2012 8:34 pm


Version 2 with cas fix and windows template

mediafire.com ?40pddkpiwwi5jck
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Re: Mitsubishi EvoX [Released]

Post  GeeDee on Wed Nov 14, 2012 9:17 pm

@Ron123 wrote:
Version 2 with cas fix and windows template

mediafire.com ?40pddkpiwwi5jck

Well thank you kindly dear Ron m8. clown
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Re: Mitsubishi EvoX [Released]

Post  eurostc on Thu Nov 15, 2012 12:10 am

thank you chaps!!
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Re: Mitsubishi EvoX [Released]

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