Trackaholics Den
Welcome Now Start your Engine

Subaru BRZ [Released]

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Go down

Re: Subaru BRZ [Released]

Post  Ron123 on Thu 1 Aug - 21:02

@marcassin wrote:Thank you to you BillBro, now all lighting works properly.
For the bug on the front hood of the car, you would have a solution for to do disappear the triangular traces ?

How can we reduce the ground clearance of the car in the showroom ?
I would like to reduce the space between the wheels and wheel wells...thank for your help.

 you haven't downloaded new version?

I fixed broken forza polys on hood

there is a line in the hdc file for on screen wheel/arch height (sorry im not infront of my pc) maybe some one could post the line to show marc?
avatar
Ron123
Admin

Posts : 2565
Join date : 2012-08-27

http://trackaholics.nstars.org

Back to top Go down

Re: Subaru BRZ [Released]

Post  marcassin on Thu 1 Aug - 21:49

Excuse me, Ron...but the new link is for a Toyota Altezza...not for the subaru BRZ. Very Happy
Could you give us the correct link tomorrow with your update, please?

Again thank you all for your help and your good advice.


http://www.mediafire.com/download/7jbaz10yxydemq7/28_07_2013_toyfix.rar
avatar
marcassin
Engineer
Engineer

Posts : 316
Join date : 2012-08-30

Back to top Go down

Re: Subaru BRZ [Released]

Post  Everfresh Cranberry on Thu 1 Aug - 22:17

@ Ron: there is some broken polys on the trunk too. When you get the chance could you destroy those ugly triangles.


Thanks for the updates. I just love driving this car. Razz Razz
avatar
Everfresh Cranberry
Admin

Posts : 3485
Join date : 2012-08-29
Location : 天からでも降たるやうに桜哉

Back to top Go down

Re: Subaru BRZ [Released]

Post  hestika on Thu 1 Aug - 22:39

Thanks a lot Ron and Everfresh Cranberry highfive 
avatar
hestika
The crew chief
The crew chief

Posts : 1111
Join date : 2012-09-01
Age : 51
Location : Rome

Back to top Go down

Re: Subaru BRZ [Released]

Post  KssMotor on Fri 2 Aug - 6:06

Thank you!   thanks   yahoo
avatar
KssMotor
Track Day lover
Track Day lover

Posts : 1595
Join date : 2012-10-28

http://trackaholics.nstars.org/f57-kssmotor-skin-zone

Back to top Go down

Re: Subaru BRZ [Released]

Post  Ron123 on Fri 2 Aug - 6:38

new version uploaded.. link on 1st page


Last edited by Ron123 on Fri 2 Aug - 9:55; edited 1 time in total
avatar
Ron123
Admin

Posts : 2565
Join date : 2012-08-27

http://trackaholics.nstars.org

Back to top Go down

Re: Subaru BRZ [Released]

Post  matteo1974 on Fri 2 Aug - 7:44

Very exotic car, thank you!

matteo1974
Engineer
Engineer

Posts : 316
Join date : 2012-08-29
Location : Apulia, Southern Italy

Back to top Go down

Subaru BRZ [Released]

Post  kadett10 on Fri 2 Aug - 7:44

Dankeeinfach super Very Happy Very Happy 

kadett10
Newbie
Newbie

Posts : 17
Join date : 2012-12-28

Back to top Go down

Re: Subaru BRZ [Released]

Post  DimiD on Fri 2 Aug - 10:38

The entry in HDC file (mentioned byRON early) for changing chasssis height above wheels works only when car is on the track. It doesn't work for showroom. To changing chassis height ( towards to wheels ) in showroom you need to do some editing in3DSimEd.
avatar
DimiD
Admin

Posts : 612
Join date : 2012-08-27
Age : 36
Location : Belarus

Back to top Go down

Re: Subaru BRZ [Released]

Post  marcassin on Fri 2 Aug - 14:09

@ Ron
A big thank you for this excellent update.

@DimiD
DimiDeight ( towa wrote:For showroom... To changing chassis hrds to wheels ) in showroom you need to do some editing in3DSimEd.
Good news, when you start ? Very Happy
avatar
marcassin
Engineer
Engineer

Posts : 316
Join date : 2012-08-30

Back to top Go down

Re: Subaru BRZ [Released]

Post  KssMotor on Fri 2 Aug - 15:50

As far as I know, to change the Car high without affecting the Physics, the LiNE bellow located in the *.HDC file can be adjusted (it can be found at the beginning under [GENERAL]) :

GraphicalOffset=(0.0, -0.00, 0.0) // does not affect physics!
The value to change is the second one.
I didn't tried the MOD yet, but maybe you can try with "-0.03".

As for the Showroom, if there is a GMT model for the showroom, then the solution I think is to move Car body on the Z axe with a Negative Value, & then save.


Last edited by KssMotor on Fri 2 Aug - 15:54; edited 1 time in total
avatar
KssMotor
Track Day lover
Track Day lover

Posts : 1595
Join date : 2012-10-28

http://trackaholics.nstars.org/f57-kssmotor-skin-zone

Back to top Go down

Subaru BRZ [Released]

Post  kadett10 on Fri 2 Aug - 15:53

GTR2 nach Auswahl stürzt GTR2 ab ????? Bitte Hilfe!!!!!!!!!!!

kadett10
Newbie
Newbie

Posts : 17
Join date : 2012-12-28

Back to top Go down

Re: Subaru BRZ [Released]

Post  GeeDee on Fri 2 Aug - 23:12

@KssMotor wrote:As far as I know, to change the Car high without affecting the Physics, the LiNE bellow located in the *.HDC file can be adjusted (it can be found at the beginning under [GENERAL]) :

GraphicalOffset=(0.0, -0.00, 0.0) // does not affect physics!
The value to change is the second one.
I didn't tried the MOD yet, but maybe you can try with "-0.03".

As for the Showroom, if there is a GMT model for the showroom, then the solution I think is to move Car body on the Z axe with a Negative Value, & then save.
 That's all correct but if you raise the car in 3DSimEd you also have to raise the lights, windscreen, any bumpers, driver, steering wheel etc otherwise you will have a strange looking car.yes, yes
avatar
GeeDee
Admin

Posts : 7281
Join date : 2012-08-28
Age : 68
Location : North East of England

Back to top Go down

Re: Subaru BRZ [Released]

Post  Everfresh Cranberry on Fri 2 Aug - 23:27

Thanks Ron for the updates. yahoo yahoo
avatar
Everfresh Cranberry
Admin

Posts : 3485
Join date : 2012-08-29
Location : 天からでも降たるやうに桜哉

Back to top Go down

Re: Subaru BRZ [Released]

Post  ArQz on Sun 4 Aug - 0:00

Thank you for the car Very Happy 
Hmm... I've just found that if you get a CTD when you select this car, try to change the car detail setting to High

ArQz
Truck Driver
Truck Driver

Posts : 52
Join date : 2013-04-05

Back to top Go down

Re: Subaru BRZ [Released]

Post  KssMotor on Sun 4 Aug - 16:29

@GeeDee wrote: That's all correct but if you raise the car in 3DSimEd you also have to raise the lights, windscreen, any bumpers, driver, steering wheel etc otherwise you will have a strange looking car.yes, yes
Maybe.  scratch  If there is no showroom model, then yes you're right.
avatar
KssMotor
Track Day lover
Track Day lover

Posts : 1595
Join date : 2012-10-28

http://trackaholics.nstars.org/f57-kssmotor-skin-zone

Back to top Go down

Re: Subaru BRZ [Released]

Post  DimiD on Mon 5 Aug - 23:32

Just can't resist to lay down my hands on this great car Very Happy
So, here what I have after some additional work on this great car (thanks to Ron for original mod !)

WIP Falken Ravenwest BRZ
" />

 " />
" />
" />" />
" />
" />
" />
" />
" />
avatar
DimiD
Admin

Posts : 612
Join date : 2012-08-27
Age : 36
Location : Belarus

Back to top Go down

Re: Subaru BRZ [Released]

Post  lauter on Mon 5 Aug - 23:52

good post  ... looks great, DimiD ... yes, yes
avatar
lauter
BMW Driver

Posts : 5835
Join date : 2012-08-28

Back to top Go down

Re: Subaru BRZ [Released]

Post  Everfresh Cranberry on Mon 5 Aug - 23:56

I'm loving it! yahoo
avatar
Everfresh Cranberry
Admin

Posts : 3485
Join date : 2012-08-29
Location : 天からでも降たるやうに桜哉

Back to top Go down

Re: Subaru BRZ [Released]

Post  KssMotor on Tue 6 Aug - 1:33

Looks like a nice skin.  yahoo thumbup   But... Oops!!  Shocked  What's that on the rear side of the car under the light?   Suspect  scratch
avatar
KssMotor
Track Day lover
Track Day lover

Posts : 1595
Join date : 2012-10-28

http://trackaholics.nstars.org/f57-kssmotor-skin-zone

Back to top Go down

Re: Subaru BRZ [Released]

Post  whoops on Tue 6 Aug - 2:15

Awesome skin.
avatar
whoops
Truck Driver
Truck Driver

Posts : 60
Join date : 2012-08-30
Location : Cheshire, UK

Back to top Go down

Re: Subaru BRZ [Released]

Post  Zziggy Sternenstaub on Tue 6 Aug - 6:24

Do my eyes serve me well, does the car fly in showroom-view? Cool
avatar
Zziggy Sternenstaub
Mechanic
Mechanic

Posts : 274
Join date : 2013-05-04
Age : 50
Location : Austria

Back to top Go down

Re: Subaru BRZ [Released]

Post  hmmguy1 on Tue 6 Aug - 8:45

@lauter wrote:good post  ... looks great, DimiD ... yes, yes
looking good there...who was driving during the screen shots? I can wait to learn how to set a car up too
be driftable without just getting lucky lol! lol!
avatar
hmmguy1
Rabbit JNR
Rabbit JNR

Posts : 2278
Join date : 2012-12-05
Age : 55
Location : Abbotsford

Back to top Go down

Re: Subaru BRZ [Released]

Post  Gonzaga_gtr2 on Tue 6 Aug - 9:04

Ron thank you soo much cheers 

Gonzaga_gtr2
Mechanic
Mechanic

Posts : 160
Join date : 2012-08-31
Location : Chile

http://es.justin.tv/te_chaco_la_xuxa_

Back to top Go down

Re: Subaru BRZ [Released]

Post  Ron123 on Tue 6 Aug - 9:23

@hmmguy1 wrote:
@lauter wrote:good post  ... looks great, DimiD ... yes, yes
looking good there...who was driving during the screen shots? I can wait to learn how to set a car up too
be driftable without just getting lucky lol! lol!

 Maybe when the drift mod get released Dimid can make some docs or video to explain how to drift?
avatar
Ron123
Admin

Posts : 2565
Join date : 2012-08-27

http://trackaholics.nstars.org

Back to top Go down

Re: Subaru BRZ [Released]

Post  Sponsored content


Sponsored content


Back to top Go down

Page 2 of 3 Previous  1, 2, 3  Next

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum